DIGITAL EXPERIENCE QUICK CONTROLS

As a technical artist on the Digital Experience Unreal Engine project, I was responsible for developing a significant portion of the digital avatar interactions within Unreal Engine.

This project, which encompassed five different Ford and Lincoln vehicle lines, demonstrated Ford's capabilities in integrating Unreal Engine into their infotainment systems. The application provides visual readouts of vehicle status through a 3D model that accurately represents the user's vehicle:

  • Paint color
  • Trim level
  • Specific wheel design
  • Lighting and environmental states

I developed a significant portion of the avatar interaction layer, including:

  • Real-time control of vehicle features (headlights, ambient lighting, trunk states)
  • Interactive rotation and exploration of the vehicle model
  • Dynamic visual feedback tied to user input

A key focus of my role during the Quick Control application development was to prototype our avatar features within a dedicated design environment. This involved creating a user interface in Unreal Engine that was 1:1 with design specifications, allowing my team to refine features and camera angles. I also contributed to visual development and ensured that engineering teams had access to the avatar components.

Below are walkthroughs of these prototypes, which showcase various interface interactions, theme swapping, camera functionality, and digital twin visualizations. Behind the scenes, I built a tool to swap vehicles, colors, wheels, and trims, which allowed my team and I to configure avatars at run-time.